Palworld's sprawling Palpagos Island isn't just about catching Pals; it's a world where getting around efficiently can make or break your adventure. While flying mounts might grab all the headlines with their sky-high speeds, ground mounts bring their own magic to the table—think sneaking into caves where wings can't reach, sipping less stamina during long treks, and packing unique abilities that turn exploration into a breeze. Seriously, if you're diving deep into the game's secrets, ignoring these land-based buddies is like leaving money on the table. Based on player chatter in 2025, rigorous speed tests, and real-world utility, it's clear that not all mounts are created equal. Some zip through deserts like they're on fire, while others... well, they're more like a slow Sunday stroll.
🚀 S-Tier: The Speed Demons
These mounts are the cream of the crop, making long journeys feel like a blink. Honestly, if you're not riding one of these, you're missing out big time.
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Necromus: The undisputed king with a sprint speed of 1600—it's like strapping a rocket to your back. This legendary Dark-type Pal doesn't just race; it dominates with a double jump that handles cliffs and forests without breaking a sweat. Breed it with Swift and Runner passives, and boom, you've got an unstoppable explorer. It's available late-game, but oh boy, is it worth the grind.
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Dazemu: Talk about a game-changer! With terrain-based speed boosts, it flies over sand (and let's be real, the game counts most dirt paths as sand). Catchable at level 22 in the Anubis Desert, it's a mid-game powerhouse. Condense a few, and in an hour, you're cruising at near-top speeds—no fancy legends needed.
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Paladius: Slightly slower at 1400 sprint speed, but who cares when you've got a triple jump? It's all about agility, scaling cliffs, and keeping momentum in rough spots. Found alongside Necromus, it trades raw speed for vertical mastery, perfect for players who love parkour-style exploration.
⚡ A-Tier: Reliable All-Rounders
Solid choices that bridge the gap between early hustle and endgame glory. They won't break records, but they'll get you there in style.
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Pyrin and Pyrin Noct: These fire and dark variants hit a sweet spot with 1300 sprint speed. Unlockable at level 30, they dish out elemental damage while mounted—great for when combat and travel collide. Breed them right, and their speed punches above its weight.
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Direhowl: Available from level 9, this is many players' first true mount, and it sticks around thanks to its compact size. It squeezes into caves and dungeons where bigger Pals can't go, proving that small but mighty never gets old. Honestly, it's like that trusty bike you never outgrow.
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Rayhound: Electric-type fun with a double jump that adds flair to mobility. At level 26, it's a stepping stone to legends, zapping Water-type foes while keeping pace. It's not flashy, but it gets the job done with a spark.
🔧 B-Tier: Niche Performers
These mounts shine in specific scenarios but fall short overall. Perfect for when you need a trick up your sleeve.
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Fenglope: Base speed? Meh. But its Cloud Tempest ability? Wow—explosive bursts that outpace S-tiers in short sprints. It's situational gold for tricky terrain, though it won't win any marathons.
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Univolt: An early electric mount that stays relevant. Good against Water-types and a smooth upgrade from Direhowl at level... whatever, it's easy to find. Not top-tier, but it's that reliable friend who always shows up.
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Blazamut Variants: Like Blazamut Ryu, they're more bruisers than racers. Focused on damage bonuses, they double as combat pals but crawl at moderate speeds. Ideal for when you want to smash and move, not just zoom.
🐢 C-Tier: Average Joes
Functional but forgettable—use 'em if you must, but don't expect miracles.
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Arsox: Double jump? Check. Tree-cutting? Handy. But with mediocre speed and fire damage that doesn't wow, it's just... there. Fine for resource runs, but you'll yawn during long hauls.
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Eikthyrdeer Variants: Basic early mounts that do the job without excelling. Accessible and steady, but they're like training wheels—you'll ditch 'em fast for better rides.
🚫 D-Tier: Last Resorts
Best for beginners or when you've got no other options. Pro tip: Upgrade ASAP.
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Melpaca: Every newbie's starter, found everywhere in central Palpagos. It beats walking, but at a snail's pace, it feels like dragging a boulder. Once you try faster mounts, this one gathers dust.
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Rushoar: Unlocked at level 6, it's all about rock-breaking with its charge attack. Useful for mining, sure, but speed? Nah. It quickly becomes a specialized tool, not a go-to ride.
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Mammorest Variants: Big, bulky, and painfully slow. They look cool as mobile bases or tanks, but for travel? It's like watching paint dry. Stick to combat roles.
So there you have it—ground mounts in Palworld aren't just about getting from A to B; they're about style, strategy, and savoring the journey. Whether you're a speed freak or a tactical thinker, there's a Pal waiting to be your wheels. Now, what are you waiting for? Go catch these beasts, tweak their skills, and conquer Palpagos Island like a pro! 💪